Familiar Sign in

A creature that sits in on your game.

Put a tablet at the end of the table. It answers to its name, replies out loud in a voice you chose for it, and — if you let it — listens to the evening and does its best to keep a record when you are too immersed to do it yourself.

Tell me when it opens Not launched yet. This is a call for interest — no payment, no account, one email when there is something available.

Find familiar

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, lizard, frog, a tablet at the end of the table, or an animatronic cat.

find familiar, D&D 5th edition ish

The familiar acts independently of you, but it always obeys your commands. It appears in an unoccupied space within range — which, for this one, is the far end of the table. The familiar can’t attack, but it can take other actions...

It does its best at the following actions: answer your questions with a personality of your choice, remember the NPCs you've met, count your successes and failures (the data to back you up if you really are just unlucky), and know what day it is!

What it actually does

Answers to its name

Say the wake word and ask it something. It knows your campaign notes, the party, and what has happened so far, and it answers in character in a few spoken sentences — not an essay.

Speaks in its own voice

Voices are cloned from a short sample and run on our own machines, so the creature at your table does not sound like everybody else's. Or pick a premade one.

Keeps the record

With table talk recording on, it writes a timeline of what happened, a cast list of everyone you met, the places you have been, and an in-game calendar counted from your long rests.

Gets corrected, not obeyed

It mishears things. Any player can amend any entry afterwards from their own phone; the original is kept, the correction wins, and who made it is on the record.

Searchable afterwards

One box over every session: what happened, who you met, where you were, and every question anyone asked the familiar.

Optional body

Build plans for a puppet — a servo jaw, blinking eyes — that pairs with your table and moves while the familiar speaks. I'll share what I did, no kit to buy.

About the listening

This is the part to be clear about before you are interested rather than after. The familiar can record your table's conversation, send it to a language model, and keep what it makes of it. That is the feature. It is also a microphone in a room full of your friends.

The full version, in plain words →

What it will cost

Around $8–10 a month per table, not per player — a table is up to eight of you, so call it a dollar each. A premium tier — a stronger brain, more voices, more back-and-forth — will be about $15–20.

Bring your own key. If you have an AI subscription with an API key, you can use that for the entry price and fall back to our service once you hit a limit.

Indicative, not a quote. Nothing is for sale yet and these numbers are my first best guesses at the running costs, not a price anyone has paid.

Where it came from

It was built for the game I play — Elara's cat Whiskers, who sits in on the campaign, mishears people, and gets corrected. Everything here exists because, as a forever DM freed from prep, I wanted a D&D project. Whiskers is not the star of the show. She is just there to make the occasional interaction between a character and their familiar more vivid, with the added bonus of keeping another set of notes. In my opinion it is not a substitute for the handwritten ones — I love the sketches and the misheard names. It is being offered more widely to find out whether anyone else's table wants the same thing — I thought it was really fun.

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